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Hawke Gaming

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A member registered Dec 16, 2020 · View creator page →

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This is epic. Probably my favorite game of the jam. 

Also, congrats on getting featured. It was well deserved.

Nope, I was just playing games and giving feedback. No donations required.

Hey, I recognize this one. Congratulations!

Hey, thanks for playing and linking the timestamp. Your playstyle gave me an interesting perspective.

But just so you know the main point of the game is to place all the necessary paths at once and completely automate the production of ants (instead of commanding them manually). So level 1 ants are always producing level 2 ants, which means you can produce level 3 ants faster, etc. Kind of like a factory game.

"Hmmm... Why is that grinding noise getting louder?"

*looks up*

"oh."

Cool game. Great visual style and atmosphere. And the riddles were fun. I especially liked how the last one was the easiest Lol.

Cool game. I absolutely love the style. It's really well done and I love all the voicelines and visual effects and everything. The gameplay is interesting. The concept is creative but it's a bit hard to position the wheel properly. There are times when it seems like it should work but it's off center so it doesn't do anything. Also, the drunk effect was almost a guaranteed run-ender. But it was still pretty fun once I got the hang of it.

Overall, great job!

That was interesting. The splash screen was really cool.

Sorry to hear about your dog.

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Hey, I finally got around to watching the vod and I think I know what the problem is. If you played the game on a Windows emulator with Linux the font won't display correctly and capital letters get deleted. So for you the tutorial said "lick" instead of "Click". This also caused the text to become misaligned which caused some other issues. If you play on a normal Windows operating system, the game should be fine.

The game looks awesome. And it's a funny twist that you end up trying to escape. I especially like the corrupt looking transition from the first game to the second. The game is really short, but it's fun.

Good job.

Ah, a fellow Factorio player. I was partially inspired by that game so I'm glad to hear it scratched the same itch.

The ants must grow.

That's really strange. I don't think the font has capital letters, but it substitutes them with a default font on my computer. I'm not sure why it's different for you. But thanks for playing the game and letting me know!

Neat idea. I really like the graphics for the background. Looks epic.

Cool game. I like the medieval style.

This is a really fun little puzzle game. You did a great job explaining the mechanics through introduction levels before you tested the player with the mechanics. The art is really charming and the sound design is great.

Nice job!

This is a cool idea but it's just a bit too reliant on RNG for my taste. There's not a lot you can do to make sure you can continue the scale if you don't get the right cards. But the idea of continuing the scale is really cool. Especially with the dynamic music. Makes it feel like a climactic card duel between musicians. I really wish I could've gotten more than 3 cards in a row just to hear the music.

Overall, cool game!

Thanks for submitting this to the stream! This was a cool game. The idea is really interesting, I think it would be cool to see an actual board game with this concept. And you did a great job of making the scales seem really heavy and significant with the sound design and animations.

Great job!

Thanks for submitting this to the stream! The art is good and the idea is really cool. I like how chaotic the tower gets as you climb higher and higher. Even though I didn't get all the way to the top. The lootboxes were also a really funny way to get materials.

Good job!

Thanks for submitting this to the stream! It's super impressive that you implemented this from scratch in Java. The gameplay is pretty fun once you get the hand of it and the art is really cool.

Good job!

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Thanks for submitting this to the stream! The art is fantastic great and the concept is neat. I just wish I had more time to play it or could've progressed a bit faster to build a really big ship.

But overall, good job!

Thanks for submitting this to the stream! This was a really cool game. I probably could've played for a lot longer if I hadn't stopped myself. The idea is super cool and it's really fun to try and balance the scales. I think this also works really well as an educational game because you end up doing so much math in your head. I would love to see a similar concept with multiplication and division as well.

Amazing job!

Thanks for submitting this to the stream! I enjoyed finding all of your 'easter eggs' >:)

Thanks for submitting this to the stream! The movement is very fluid and feels good. The environment is also really cool and the platforming challenges are fun.

Good job!

Thanks for submitting this to the stream! I like the unique idea and the play on words with the title is pretty funny.  It's cool to gradually untangle the mess in your patients' brains. I also really loves the character sprites and the gibberish dialogue. Especially when the penguin shrinks down/comes back.

Great job!

Thanks for submitting this to the stream! The game was very short but sweet. I really like the paintings to explain the story and the gameplay was decently fun. 

Good job!

Thanks for submitting this to the stream! This is a really cool idea. I like how you have to manage the buoyancy of yerr boat by adding larger crates while detaching the small ones to throw at the seagulls. It's a really unique concept and has a lot of push and pull. The art and sound are great too.

Awesome job!

Thanks for submitting this to the stream! This is a really cool mechanic. Definitely one of my favorite interpretations of the theme so far. The sound design and graphics are minimal but they complement the gameplay nicely.

Great job!

Thanks for submitting this to the stream! The main mechanic is pretty cool I like how you can shrink the blocks down enough to carry them around. The environment is also really good. The grass looks great and the yellows of the ruins contrast nicely with the blues of the runes. It's super impressive that you did this as a solo developer. I just wish the browser build was more stable on my computer so I could enjoy it fully.

Good job!

Thanks for submitting this to the stream! This was a really funny game. It was awesome when I first saw the frog eat stuff besides the flies and it subverted my expectations nicely. And the ending with classical music was epic.

Great job!

Thanks for submitting this to the stream! This is a really neat mechanic. Launching yourself with the hammer is really satisfying. And the art+sound is awesome.

Great job!

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Thanks for submitting this to the stream! The idea is super unique and creative. Swinging the sword by pivoting around your friend and taking out a bunch of enemies is fun. And there's plenty of juice too. I also really like the name.

Good job!

Thanks for submitting this to the stream! This was probably the most memorable game I played. Breaking the game to bury the elf and softlock myself only to find a way to break it further and finish the game with just the giant was hilarious.

Thanks for submitting this to the stream! The juice in this game is epic. It feels awesome to play. The mechanics are also super solid. Switching between scales is really fun and I love how your attacks/abilities effect other sizes even if you don't damage them.

Awesome job!

Thanks for submitting this to the stream! This is a really cool idea and it's super fun. The art and sound are excellent too.

Great job!

Thanks for submitting this on stream! The art looks great and the game as a whole is very well polished. The idea is cool and the gameplay has a really nice rhythm once you get into it. It can be very addicting.

Great job!

Thanks for submitting this on stream! This was a really fun game once I got the hang of it. There is definitely a steep learning curve but with some perseverance it was really enjoyable. The concept is super cool and the graphics+audio are epic. 

Excellent job!

Thanks for submitting this on stream! This was a very good game for your first jam. The idea was unique and fun and it plays very well. I especially liked the sound design with the music changing for a moment after you get hit or die. And using a drill for the scale change sound was really clever.

Great job!

Thanks for submitting this on stream! The concept is super creative and the implementation is very well done. I especially love how the objects are highlighted when you find a pattern. It's very satisfying.

Solid entry!

Hey, reading your replies it seems like you only got to play the game for a few minutes before losing steam and giving up. The main point of the game is to optimize things and it's vital to beating the final level in a reasonable time. Optimizing a level multiplies the efficiency of each higher level (by providing more ants) so it's quite important. Therefore giving up and brute forcing things after the second level will lead to an unpleasant experience. 

Like you said, this was probably caused by your distaste for the genre so I'm glad you were still able to somewhat enjoy the game. And thank you for your feedback.

Hey, thanks for taking the time to write this.

I would like to know, what things do you find harder to do with this control scheme that you don't in others?

Also, I am curious, how often did you go back and optimize previous layers?

Midwest United States