Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This game nails the theme for me with the scaling/recursive battle structure. Rock-paper-scissor element worked well with some of the larger battles while trying to control who the enemies attack. Some indicator/in-battle-animation for who's attacking what would do well like another comment said.