Cute game! Precise platformers are some of my favorite games, so it was nice to see an attempt at one here. I did find the controls more frustrating than enjoyable most of the time, though - it seems you don't decelerate in the air, which threw me off significantly. I also would've appreciated an option to play the game with arrow keys / Z instead of WASD / Space; the latter control set I've always found incredibly awkward, and more than anything it prevented me from finishing the game. Overall, though, nice work.
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I appreciate the feedback!
The air deceleration is definitely a problem, I think me playing the game over and over blind-sighted me while my friends didn't pick up on it while play-testing. I am redoing the movement script for a post-jam update and I will happily make sure it feels far better and more predictable.
For the controls, It did cross my mind at some point that the controls being locked would bring major issues on accessibility, it should have been a priority especially for a precise and difficult platformer. When the judging is over I will definitely feature the option in the update.