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Thanks for posting the walkthrough, because I probably would have given up looking for that worm. Cool idea, it was fairly surreal, and I like surreal games. The zooming makes it especially hard to figure out what's interactable though, and the genre is already notorious for pixel hunting, so it would've been nice if some of that was clearer.

Thanks for your feedback! It seems to be a recurring theme that the main criticism about our GMTK jams is janky controls, oops. Totally valid, though! I guess at least now we know what we'll have to put a special focus on next time :)