I think a puzzle platformer with scaling is a pretty cool idea, and this was very well executed. My biggest challenge was the scaling controls, they felt kinda finicky and some of the buttons felt unintuitive. You gave a lot of control to the player with how they could scale, but it didn't always feel like the puzzles reflected that control so to me it just felt overwhelming. That is pretty much to be expected with a game jam though, and I think the overall execution and puzzles were well done. I also like how you taught the players the controls, I grasped the basics very quickly. Nice work!
Viewing post in Purgob's Size Heist jam comments
Yea, the controls were pretty ad hoc. If I redo it, I think I'd wind up binding grow/shrink to the Mouse Scroll wheel and the Axis bindings to Q/E. Preferably with some method of directional input to fix the finicky jumping.
I also like how you taught the players the controls, I grasped the basics very quickly. Nice work!
Very glad to hear that! Doing passive tutorials is always a risk, so I'm glad that paid off!
Thanks for playing and thanks for the feedback!