The game play is great, but the 3rd level needs help!!
Streamed today before I thought my computer caught on fire!!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1358 | 3.404 | 3.404 |
Creativity | #1369 | 3.635 | 3.635 |
Overall | #1923 | 3.346 | 3.346 |
Style | #3165 | 3.000 | 3.000 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Purgob "Steals Bigness" from objects in the environment, resulting in a different relative scale.
Development Time
(Optional) Please credit all assets you've used
Se description for full credits
Nice idea (and especially fun title and description, tbh). I do think some of the in-game physics are a little jank, I think with (what I assume to be) a lack of friction affecting some things when resized, but still fun!
Awesome work! I got stuck on the 3rd level i think (been a while since doing a puzzle game myself) but felt the controls were tight and intuitive! I liked you added the keys the objects as a part of the tutorial making the game easy to pick up.
The game reminds me of my wife, who is also a goblin. This is some great representation!
Comment from wife when asked: "Gasp! I am wife!"
Very nice puzzles. I've seen a few puzzle games based on scaling but this utilizes it in new ways. It utilizes your height as puzzle elements as well as object size. Getting yourself to the right size while still allowing yourself to reach the goal requires planning.
It's a bit janky but in a good way. I like that you can grow and shrink blocks repeatedly to move them.
If you plan on expanding this in the future, I recommend having some visuals to highlight the current box. Adding and outline to the boxes could work.
Overall a very solid entry especially considering that this is your first jam.
Quite a nice little puzzle game. I'm sure you already know about the lack of polish, but given that this is for a jam, it's really good!
Great game ! That is quite good for a first jam, u should be proud of that ! Keep up the good work :)
That was a fun little puzzle game, I enjoyed it! Sometimes I did find it hard to target specific objects to manipulate, but you did have a very clear implementation of the theme. Nicely done!
I really enjoy games like this. It was fun figuring out different ways to scale to make it to the doors.
Great game idea and nice implementation!
There are some bugs here and there, for example if you scae down an pillar under another object would make it to clip under the floor and disappear, forcing you to restart.
I like the level desing and how many creative solutions you made that take advantage of the game mechanics. Sometimes I wasn't sure if I solved the level the way it was intended (like keep costantly change the size of something to move it) but it was always pretty fun finding the different exploits. Speaking of fun, I enjoyed the game a lot (5 star on that!) even if I was not able to reach the end.
Now, could you please tell me how to solve this level? It's really bugging me T_T
Being invested enough to ask for a solution is unironically the single biggest compliment I have received yet! Actually, the "inchworm" interaction was absolutely intentional! In fact, that is part of the solution in the pictured image.
If you want more than that hint:
*Spoilers*
As hinted in the J button tutorial and used in the aforementioned 2 pillar inchworm tutorial, you "move" the box on the ledge onto the pillar, you can then expand it horizontally and vertically while standing on the pillar to have a "stairway" to reach the ledge!
Nice puzzle platformer. I like the concept to exchange the size of the characters and the objects. But sometimes difficult to control the exchange ratio and need to change the size back and forth.
Nice puzzle game, smooth and simple, the audio track is clean as well !
I've seen many games that play off of scaling for platformers but your team had an interesting twist of limiting it by the objects that are around the room. Great job!
I really liked this game, the idea was nice and simple and felt like it was explored fully.
This is actually a really cool puzzle game! I got stumped towards the end, but I managed to pull through! Great work, cool sfx!
Fantastic concept! Really love the use of trading your scale with objects.
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