I think the game has very solid fundamentals, especially for the timeframe and with the amount of experience your team has. I look forward to seeing what you guys come up with next!
Viewing post in Happybara jam comments
Some feedback as a thank you for rating our game and as requested by you earlier (sorry I couldn't get to you sooner):
This game was honestly pretty decent. The movement was rather difficult to get used to at first but once i got the hang of it with the dash and bouncing between enemies the game really started to pick up. The concepts and the mechanics are all decently well thought out and honestly could be expanded in a natural way if you ever choose to revisit this game or its mechanics. The main thing holding it back in this case is in the department of game feel. The story, while communicated through the page, isn't necessarily as apparent in game. Because of this, sometimes the game feels rushed to get through and without substance, even if the core mechanics are sound. An additional thing that might be worth doing is allowing for time to breathe and pause at the ends and starts of levels. Immediately jumping into the next level after completing one can get overwhelming at times. If i could make one immediate change to the game to make my experience way better it'd be to zoom the screen out so that i can see more of what's happening. So often I had a memory get hit because i couldn't see the memory OR the enemy that hit it. Because of that the memories sometimes felt insignificant, as if I only really had to protect one of them at a time. This hindered enjoyment just a little bit.
There's a lot in this game that I like a lot so you should feel very proud of what you've made. The concept is very creative, the gameplay itself has good feedback, and the game itself is technically sound all around (excluding a glitch for if you dash out of bounds). The little things will always be secondary to what you already have so I'm sure you guys will be make some super cool stuff if you keep at it!