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(+1)

Agree with this one - had a rough time controlling because I'm used to different mouse controls. Also, would be good if you could make your weapons fire in the direction of the camera as opposed to the way the model is facing... I'm so used to playing first/third person games that work that way that it's really clunky otherwise.

(1 edit)

Thanks for playing . I really appreciate it!  Yeah, I agree about inverted mouse issue and the attacking being  at the camera's direction instead. I really don't want to make too many excuses, but I just ran out of time to get to it. Cheers!


edit - I thought about it, and I realized attacks don't change to where the camera is facing in Dark Souls or Spyro. And those are the only third person player games I've been playing. But Dark Souls does have a target lock feature that helps, which is what I was hoping to get to at some point. Thanks again for playing!