Interesting concept, but the execution could use some more work. Not being able to control where the platforms are placed (because it's based on the spinning....thing? flying around the armadillo in a circle) meant that the only way I could get anywhere was by just spamming in order to hope one landed where I needed it to before the one I was on broke. This feels like it could be a really fun game to have to plan strategically with in terms of placement, and having to react quickly, etc, but in its current iteration it isn't quite there yet. Definitely a concept worth continuing to work on, however.