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Armadilo Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5657 | 2.006 | 2.167 |
Creativity | #5714 | 2.237 | 2.417 |
Overall | #6028 | 2.032 | 2.194 |
Style | #6375 | 1.852 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
he builds the floors to climb
Development Time
96 hours
(Optional) Please credit all assets you've used
Engine: made by GuestHero on Godot Engine
Sprite: made by GuestHero on Aseprite
SFX: made by GuestHero on sfxr
Music: https://opengameart.org/content/mr-blue-sky
Font: https://fonts.google.com/specimen/Jersey+10?query=jersey
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Comments
I got to 10k!
Congrats man, I barely managed to reach 2
I think this game isn't finished yet cause I can only move left and right.
It's not really finished. I'm finishing it while the voting is happening. But the movements are only to the left and to the right.
Interesting concept, but the execution could use some more work. Not being able to control where the platforms are placed (because it's based on the spinning....thing? flying around the armadillo in a circle) meant that the only way I could get anywhere was by just spamming in order to hope one landed where I needed it to before the one I was on broke. This feels like it could be a really fun game to have to plan strategically with in terms of placement, and having to react quickly, etc, but in its current iteration it isn't quite there yet. Definitely a concept worth continuing to work on, however.
Design de Som está bastante bom. Entretanto, tive alguns problemas com o tamanho do jogo no browser. É necessário um pequeno polimento no movimento da câmera, visto que ela sobre mas nunca desce, o que dificulta a gameplay no geral.
Cool idea, okay execution. Nice Armadillo
I really lie it the art and sound design are solid, it follows the theme well enough and is relatively enjoyable, I found it funny spam the platforms to create so many platforms I just couldn't lose, unfortunately It didnt matter cuz I started falling through solid tiles.