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(+1)

A cute little dungeon crawler. I appreciated that the theme played a role in the mechanics, too.

I'd echo some other comments, like the missing feedback on doing damage to enemies. I don't always read game pages unless I have problems playing, so I assumed walking into enemies did damage. I think SFX for attempting to move onto blocked tiles vs. hitting enemies would go a long way.

From reading the comments, I understand that you didn't get in all the features you wanted. However,  the bones of a dungeon crawler are there. I saw procedural dungeon generation, grid-locked movement, enemy variety, and combat. There's still a lot to go, but hats off for the progress you made during the jam.

Congrats and I look forward to seeing what you make next time.

(+1)

Thank you! And yes, as you saw already, there were some timing and technical issues that I was running into . Only been using Godot since June, but I did it and pushed myself out of my comfort zone. 

As I update this definitely things I am adding/cleaning

  • up to 2 attacks for each enemy, and up to 4 abilities per enemy (though I think in my notes, the most any have is 3)
  • Definitely more sounds, from fireball, confusion, footsteps, dripping water, etc. I am all for the immersive experience and it bugs me I wasn't able to get that going in time for you all.
  • The Procedural generation will change into larger rooms.  The spawning of the room type and what is in the room will follow the same general rules as now, while also adding in loot crates as well for equipment, and ability books for learning/leveling up abilities.
  • Absorption system - Instead of "dropping" items from inventory, a player can choose to absorb it for a fraction of equivalent XP to level up faster (Yes, there are player levels in the game already... you probably noticed  you healed occasionally. That was you leveling up. More hp, etc)
  • Full menu to allow key binding, volume level adjustments (Although I am glad I was able to at least grab the mute button from my bricked game last min). I knew these games would be streamed by some, so I try to make things that are stream friendly as well.