A cute little dungeon crawler. I appreciated that the theme played a role in the mechanics, too.
I'd echo some other comments, like the missing feedback on doing damage to enemies. I don't always read game pages unless I have problems playing, so I assumed walking into enemies did damage. I think SFX for attempting to move onto blocked tiles vs. hitting enemies would go a long way.
From reading the comments, I understand that you didn't get in all the features you wanted. However, the bones of a dungeon crawler are there. I saw procedural dungeon generation, grid-locked movement, enemy variety, and combat. There's still a lot to go, but hats off for the progress you made during the jam.
Congrats and I look forward to seeing what you make next time.