Yeah, the fullscreen option works. Thanks!
Maaack
Creator of
Recent community posts
Nice! Our team did a similar thing. I like your art, too. I would have really appreciated a way to quickly see all of the rules for the day, or maybe I'm confused on how they work. I would agree that having immediate feedback for mistakes would be very helpful, too. From reading your comments, it sounds like you had a lot more stuff planned. I look forward to seeing that if you ever do make it.
So much attention to the visual design. It looks fantastic! The music also works well. Unfortunately, I felt like my key presses were not registering or the timing seemed delayed, so I didn't even get to 75% after many tries. Maybe I'm just bad. I also wish I could read the candidates speech as it is being said, but the pace of the game felt a little too quick and unforgiving of looking away. I may try the download version later to see if the controls work any better. Also, nice commentary on the state of things. Great work to the team!
Hi, the plugin includes Godot's tileset layers (4.3+) prepared for the multiple assets available in the premium pack. The layers are split out more than in the free pack, making it easier to use, too. You just need to replace the existing white-placeholder textures with the assets from the resource pack.
I really liked this! It reminded me of playing Untitled Goose Game. Excellent visual design and art.
I wish the theme played a bigger role in the gameplay. An end screen after finishing the tasks was missing. I was also holding down space once I learned that it moved faster that way (which seemed odd). It wasn't until after I played that I noticed the option in the settings.
Really enjoyed spilling the wine and ruining someone's shirt. Great work to the team!
Really nice visuals and voice-acting! Great music, too. I enjoyed the tie-in to the theme of the jam. And as mentioned, nice styling of the UI; Looked very clean.
When playing, I pulled all the limbs until they were clipping into the torso. It got me to the end, but it stopped being interactive once I had it set up. I think I needed a reward for stretching the limbs out, and actually going through a metamorphosis. Despite that, the idea and presentation were really solid. It's really inspiring to see what the group was able to do.
Great job to the team!
This was pretty cute! The art was nice and nostalgic, while still reminding me of modern game-styles that have gotten popular lately. It was a little slow to get through, both the movement and text. Navigating the menus was also rough. Maybe the inventory button could have swapped between two items instead of bringing up a whole new window?
I didn't know I had to circle the guess once I had it narrowed down, so I got a game over, but then restarted, guessed the same ghost, and won. Curious if it's always the same ghost? I did notice the room changed.
Overall, an impressive demake. Congrats!
Great job incorporating the theme in the mechanics. Uncovering secrets, while having to remain secret yourself... It's like this theme was made for a spy game, and not the other way around.
Nice use of audio cues and ambient sounds, too. The small 3D room was immersive. but I think that resulted in a less than ideal control scheme for the kind of actions required of the player. An understandable trade-off. All of the models looked good, too.
Great work to the team!
This was a neat little experience. Good use of ambient sounds, too. I couldn't make out what was said after getting 100%. It looked something like "Perfect Signal! Undying M????". It seemed like the game was still waiting for input, but I couldn't figure out what to do at that point, so I figured it was the end.
Nice work on this!
Yeah, that was pretty unique. Congrats on your placement!
After three attempts, I figured out what was messing me up and finished the game. Despite the instructions, it seemed my brain associated left character -> left control, right character -> right control. If I ever got Lapis on the right and the Rhubarb on the left, it felt like I was controlling the wrong one.
Other than control issues, this is great! Good job all around.
Nice models, UI and atmosphere to this. I'm running linux so I played the web version, and experienced an issue where the mouse wasn't getting captured properly, even in full-screen. I couldn't turn my character around because I think the mouse would still leave the edge of the screen. So I got killed by the first big wave.
This played really well on a gamepad! It was also the right amount of difficulty for me. The art was very pretty. The level design was solid. The transitions between scenes were smooth, and I liked the way the ghost followed and had comments on everything. Good execution on the wildcards, while the theme at least played into the story.
Really great submission. I look forward to seeing more!
I liked the work you put into the map. With enough exploring, I did feel like it led me to what I was supposed to discover. After that, I think I won, but the game just froze. Some of the mini-games could have more instruction and give more positive feedback to the player, too.
Good work on your first submission! Looking forward to seeing more.
Short and fun! I like the low-poly aesthetic as well. The audio got a little grating, though. I ended up getting the key really early in the last level, and just ran for it. I liked that knocking over pottery seemed to draw the ghosts, too, and it was very hard to avoid doing.
Great work! I look forward to seeing more.