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(+2)

A really cool idea with some nice hard choices for the player (R is necessary but also takes on a big risk as you lose your guns). I like that you can choose how to position the guns, and you can accidentally blow up gun asteroids, adding a "don't shoot the civilians" aspect.

I didn't really get a sense of the game fitting the theme of "scale" - hitting R didn't feel like I was growing bigger, it just filled up a blue bar. I'd like to see the growing actually adding slots for more guns and asteroids, but also making you a bigger target. (If that is in the game, it wasn't really noticeable.)

Also some animations to show what R is doing would help - initially I was confused what R was doing and thought it was just restarting the game.

(+1)

Thank you for your feedback!

Planet growing not after pressing R button, but once the blue bar at the bottom right of the screen filled in full, this will trigger a new level, scale of the planet and animation of growing, which will defo bring more space for guns, and make planet more vulnerable for enemy attacks, since you would have to cover more space