Yes, I completely agree - the game sorely needs an onboarding phase for new players. Due to time constraints we missed out on it, but we're planning to improve on that the next time around.
I'm very happy to hear that despite the above, you managed to attain some degree of skill in the core mechanic and controls. We realised some time into day 4 that the tutorial feature may get skipped, so we tried to introduce teaching in the form of somewhat repetitive obstacle spawning... looks like that worked :)