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the game was cute but it was often hard to understand; i wish the bugs were different for each size, not different sizes of the same bugs, i think this would have helped the readability of the puzzles, and one of the puzzles early on has a random turtle shell on the side, it's the first one you see and you're encouranged to break it, however when you break it you lose the level and have to restart, if there was just a bug behind it, that would have solved the unfortunate encouraged softlock when teaching that mechanic

thanks for the feedback! looking back it was probably a better idea to have each bug represent a different size,  we had that idea initially but went with this instead. The level that originally introduced the turtle shells was moved to level 5 as some of our group found the level too hard, meaning the new level that introduced the shells had issues as you mentioned.