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I always like seeing your games because you always come up with ideas I would never see coming. This one is pretty and it has some cool math stuff, but it sure is opaque, which... in a sense is kind of cool, maybe, because it evokes a sense like when I was a kid trying to figure out how to play on the computer, but it's probably a hard sell in a jam. 

The things to me that I found confusing:

- I don't know what it means to "capture" something, or how my choice of place to click at the start affects what I'm capturing.

- I don't really know what a trade is. Is it just a way to avoid playing the shooting part of the game? I don't know the controls to finalize a trade, or negotiate, or whatever it is you can do.

- Switching from a mode where you use a mouse to a two-hand keyboard control scheme is super unusual. I saw in the instructions that you shoot with WASD, but they don't say that you move with the arrows, so I was trying to move with the mouse and confused that nothing was happening. It's also hard to tell which one of the circles is me during a fight like that.

- I *think* that I'm supposed to try to explore the deeper levels of the fractal, but I'm not 100% sure. Maybe I can go down forever? I wonder if this is something I could better appreciate if I know more about fractal math.

This is definitely one of the most unique games I've seen in this jam and I can see the work that went into it, so I hope you aren't too disappointed with the response. I bet with the right framing and some tutorialization folks would get into this more.

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thank you for the thorough feedback, FracTale II is in the works and your comment will be a basis for improvements. i can credit you as a special thanks, is somnule the name you want displayed?

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somnule works just fine, sure!

then it shall be! you'll hear about the development of FracTale II in the GMTK Discord.