Pretty difficult, but I started getting the hang of it after a bit! It's very tricky because you have to switch between the different perspectives (the first person and minimap views) and control schemes (from WASD to arrow keys) pretty frequently. It's a complicated system to control with just two hands, but it adds to the frantic vibe. I like how the music and cute plastic aesthetic lend to the feeling as well. Maybe the block placement could be telegraphed with a "ghost" of the block where it is about to land, in addition to the shadow. The events that trigger as you climb the tower were also fun. It might be cool if the effects were randomized between runs!