The level of polish (especially with the art design) is very impressive for a game jam! Really loved how much character you were able squeeze out of these little beans! They're great! I do have some feedback, please take it with a grain of salt, I did not complete the entire game only the first five levels or so so I may have missed something that nullifies what I'm about to say: I'd love to see the scaling aspect taken a bit further. Right now, the amount of little guys you have stacked up feels like a quantitative resource. Managing them is fun, but I didn't feel like I really had to think about the size of my stack beyond do the number of my guys match the current obstacle i.e. do I have enough stacked up to get past this guard, do I have enough to toss onto those buttons, do I have enough to finish the level. I would love to see a more qualitative difference when you have more or less beans on your stack. Maybe you get too tall to access certain areas that only a single bean can fit through? Maybe you can jump over small walls with one bean but not 3? I think there is a lot of potential here and with the instantly charming art style I'm hoping y'all take this further! Honestly, very humbling to see what y'all were able to accomplish in such short time in a 3D game!
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Thank you very much for your feedback!
We are glad you enjoyed the game ^^
We actually had planned to include some tighter spaces where you could not fit the entire stack since you would be too tall, but had to scrap the idea because of technical and time limitations.
Will surely include those mechanics if we end up expanding the game in the future!