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(+1)

Nice style, but playing in first person with constantly changing/moving tiles feels more frustrating than fun as it's quite disorienting.

Also quite a few of the edges of the map are death traps that I cannot seem to get out of due to downward sloping terrain with invisible walls

Hye thanks ! Yeah a plateformer with unreal first person wasn't the best idea, and for the invisible wall, where didi you get stuck ? we tried a lot of different place and didn't get stuck, sorry for this!