Nice concept.
Graphically nice with lots of particles. There seems to be a motion blur and occasional lag a which makes the slippery movement hard to control
Really liked the wall jumps, but sometimes seems to get stuck on the wall
I got no clue what's going on and why I suddenly went from building a weapon in a dungeon crawler and then it suddenly turned into a level of minecraft dropper.
Graphically is nice, but incoherrent
Might be interesting to expand upon, maybe requiring you to build a weapon with a specific path/order of parts that lets you do the drop in one go, with upgrades to assist in the process
Relaxing spore like game.
Can't tell if oversized asteroids are actually damaging me. Also, not sure what the upgrades do since there's no description to the names.
Main issue would be the use of tank controls making movement more difficult than necessary since the black hole is sliding all over the place
Very interesting with the time scaling. I enjoyed making it 1000x and just seeing what happens
Only was able to do it with about a deltaV of 1400. Quite a funny name for fuel
My main complaint would be how small the rings are around the asteroids. Made it quite difficult with the low margin of error we're working with
Very cool idea.
I didn't know how much to exploit the workers at first, but it seems to be three tiers and three sweat marks. Also the penalties are a bit vague I did like the summary though.
Only complaint is lack of info on the stock being selected and lack of impact/reliability compared to workers. Mostly just picking randomly
Very cool idea.
I didn't know how much to exploit the workers at first, but it seems to be three tiers and three sweat marks. Also the penalties are a bit vague I did like the summary though.
Only complaint is lack of info on the stock being selected and lack of impact/reliability compared to workers. Mostly just picking randomly
Would like to see how this gets more fleshed out.
After getting all of the scales and C penetration, it seems that the damage is capped and doesn't improve further.
Would be interesting if we get musical scores/snippets that gets played instead of the repetitive sequence.
Also, for anyone reading, it seems that there isn't a cap on manual click speed, so using an autoclicker might be the best way to maximize damage
Hi Jai, sorry it wasn't clear on the interactions, I didn't have time to make a tutorial
The characters are able attempt to attack anything (including each other since I didn't code in friendly fire)
If you click the environment, you can see some description text
There is a barrel in the middle of the enemies that will kill them all. Might've been more obvious if I put a floating arrowing pointing at it
The cars crashing and flying around are quite hilarious. Unfortunately, the game seems to have quite a bit of lag and latency in the controls, so I wasn't able to enjoy it to the fullest.
Also, I would recommend adding some indication of the car's health, whether its a health bar or the car changing visually