Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The game loop is very addictive and fun. The upgrades were simple, but fairly priced, so that almost each time I could buy something and see the progress. It's great that there are two resources for that (I could imagine this game being more tedious that it has to be if there was only one tied to both shooting at The Big Bad and also buying upgrades).

Graphics were clean, though I think I'd like a hit animation (even those "standard" white/red blinks) when hitting asteroids, because them shrinking down weren't as satisfying given I'm literally shooting lasers at them :)

Here's a few additional nitpicks: distance indicator for mothership is great, but I could really use something similar for enemies as well (maybe the red indicator could change size depending on that, since I was more guarding the mothership than hunting for them - but hey, maybe that was the point and I'm just a dummy :P). The asteroids sprites are nice but them being "spiky" made me think that they will hurt the ship so I was extra careful around them. Then I realised that the gatherer ship cannot be really hurt and it made flying around much faster.

All in all - great game and kudos for the team for creating that in half of the given time!


(Also, I think that the music might've bugged, since it didn't loop throughout the game (and I really liked it!).

(2 edits) (+1)

Thank you very much for playing and giving us detailed feedback. I very much agree with all of your points. When I was designing the asteroids, I didn't think about the shape and how that would affect the player's behavior. This is actually great feedback for me, thank you very much. Making the red indicator change size depending on the distance to an enemy is such a clever idea. I'm taking notes! We actually wanted to implement a sort of health bar for the collector ship (bumping asteroids around, loss of collected ressources, etc.), but didn't managed that to implement due to time constraints.

Regarding the music: yeah i have noticed that after the 48 hours mark, so we decided to not fix that.

Again thank you for taking your time playing our game and giving us insane feedback!