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Nanto

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A member registered Aug 11, 2020 · View creator page →

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Should be played by much more people. I think this is amazing. Keep it up!

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Thank you for playing and giving us feedback. I agree with you. We thought about to just respawn the asteorids, but we liked the idea that the game gets progressively harder, even finding resources. Then we thought to implement a sort of scanner, but we run out of time so we didn't managed to implement that. Glad you liked it despite that. 

Really like the spore inspiration here. The visuals and the voice acting makes this game very chill. Loosing was a bit frustrating, especially when growing into a larger state and get eaten instantely. Despite that i think you did a amazing goob. Keep it up!

Thank you for playing, and giving us feedback.

This was amazing! At the end i thought it was a "Getting over it" type of game and thought:"are you kidding me?", then i saw the end screen... what a relief. Overall the game is insanely polished and i enjoyed my time playing very much. Amazing job. Keep it up!

Very fun game. The camera follow was a bit clunky but despite that i enjoyed the time. Scaling mid-fight can actually turn the table, which adds a strategic depth with some risk reward aspect. Great work. Keep it up!

Creative little puzzle game, i really enjoyed it. It is a bit frustrating setting things up to only figure out that one box is a bit too big. Would have enjoyed to manipulate the object afterwards too. Despite that i think you did an amazing job. Keep it up!

A jam game being voice acted is insane. I really like the after life egyptian style of the game, i think it fit's the theme very well. Only thing which bothered me is that i didn't remember all the morality of gods, so i just choose whichever felt like the right choice to do (maybe this is intentional though). Overall i think you did a amazing job. Keep it up!

The art style is impressive! I also enjoyed evolving from a atom-sized to a galaxy devouring creature. Repeatedly pressing "w" was a bit exhausting at the end though. Despite that i think you did a amazing job, keep it up!

Was very fun driving around, especially drifting. Only thing which bothered me is the first camera clipping and jittering while drifting. Would also be fun having some objectives on the map. But for just a prototype i think driving around is enough. Good job. Keep it up!

Having a character creation in a jam game is very impressive! The game itself is simple and it feels very polished. There is some risk reward mechanic with scaling which i enjoyed. Only thing which bothered me is the small map. I got caught by a sawblade very easily after collecting 4 pearls, this fells a bit frustrating, because sometimes i have no way to avoid it. Despite that i think you did an amazing job. Keep it up!

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Thank you very much for playing and giving us detailed feedback. I very much agree with all of your points. When I was designing the asteroids, I didn't think about the shape and how that would affect the player's behavior. This is actually great feedback for me, thank you very much. Making the red indicator change size depending on the distance to an enemy is such a clever idea. I'm taking notes! We actually wanted to implement a sort of health bar for the collector ship (bumping asteroids around, loss of collected ressources, etc.), but didn't managed that to implement due to time constraints.

Regarding the music: yeah i have noticed that after the 48 hours mark, so we decided to not fix that.

Again thank you for taking your time playing our game and giving us insane feedback!

Thank you for playing and giving us feedback. I agree with all of your points. We actually thought of giving the collector ship a health bar, but had to scrap it due to time constraints. Glad you liked it despite that though.

Thank you for playing and giving us feedback!

Thank you for playing. Glad you liked it.

This is actually intentional. Maybe placing the collector ship somewhere in the asteorid field an not at the big ship would force this moment even more. Glad you moved away from the big ship, so you created that moment for yourself. Thank you very much vor playing!

Thank you for playing our game. Glad you enjoyed it!

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Since GMTK 2021 i played all your entries, glad you joined the jam this year as well. I really like the concept of your game, although i had to figure out that the bottom values of each scroll affect my economy as well when not played out. I also liked that the game gives me time to think out strategically what to place in my city and which scroll to pick, to get the most value long term. I would like to see more synergies between scrolls, but i can understand that you didn't managed that within the time constraint. The synergies that are in the game, i enjoyed a lot tough! Also are there any benefits to where i place my buildings on the map?

Again i think you did an amazing job with this entry. Keep it up!

Really liked the idea of the game. Had some trouble getting into the controls, but after some time i got the hang of it. UI was a bit confusing at first though, had to figure out that i actually can upgrade my ship. Despite that i think you did a fantastic job. Keep it up!

At first i thought you guys actually did a mmorpg within 96 hours. I didn't quite get the theme though until i read your explanation. This is definitely a interpretaion i would have never thought of. So do i get it right, the gameplay is basically just text based? Or did i miss something? Otherwise i think you did a good job. Keep it up!

This is super creative! However i think the fact that the game is more skill-based doesn't help the core gameplay loop in my opinion. I would have enjoyed it more if I had more time to strategically plan out the route and just hit play to see if my creation will work out or not. Despite that i think you hit the theme insanely well. Awesome work. Keep it up!

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I really enjoyed the vibe of this game. Everything feels so mysterious and abstract, so that I want to learn more about this world. In my first playthrough the clock went out of bounce so i had to restart the game. I also think the game lacks some additional gameplay features, but i get it when you didn't managed it due to time constraints. Despite that i think you did a awesome job. Keep it up!

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Fun little game! At first i had to figure out that i need to hold the mouse button to make the fireball bigger. I haven't quite understood yet whether it makes sense not to charge the fireball completely, it felt like it is the only way to play. I also find the number above the fireball a bit distracting, because i don't know what it means anyway (size, damage?). The fact that the fireball gets visually bigger would have been enough for me to convey that it does more than small fireballs. Despite that i think you did a good job. Love the artstyle of the slimes. Keep it up!

I think this game implements the theme in a very creative way. Playing three characters with different playstyles is refreshing and opens many creative ways to play the level. The only thing which bothered me a bit is on some points in a level i had to switch between yellow and blue very rapidly, which at this point felt like too challenging and frustrating. Despite that i think you did a really good job. Animations are on point, definetly has the 'juice'. Keep it up!

Never thought enjoying climbing a naked man. Really funny! I think the controls are a bit clunky but despite that i really liked this game. Good work, keep it up!

Thank you for playing. Appreciate the feedback!

Thank you very much! This is actually the first time me doing vector art for a game. Learned a lot during the process.

Thank you very much for playing our game.

Thank you, glad you liked it.

This is a type of game where i want to put in hours of playtime. I really enjoyed playing your game. There are some things i have noticed though:

  • Building mountains made no sense to me, because i can deflect asteorids with energy.
  • Defeating the boss seems impossible to me. 
  • Sometimes energy plop out of a planet and get straight up absorbed by the star (which sometimes i do not want).

Despite that i think you did a amazing job with this one. Keep it up!

I think growing a forest fits the theme nicely. I even managed to finish the game! But there are some thing i noticed: The movement feels like i am moving on ice. The trees which are spawning blocking my path, so i am forced to cut them. Which feels a bit weird because i made a step back to the goal of the game. The second upgrade feels like it doesen't do anything. Nevertheless i enjoyed playing your game. Good job and keep up!

The game reminds me of Banjo-Kazooie, which i really enjoyed. I would have loved if the shrink gun can literally shrink everything and not only boxes (e.g. mushrooms, crystals, trees, etc.), this was actually the first thing i was testing. Unfortunately, I placed a box out of bounce in the desert tower, which made it impossible for me to finish the game. Despite that i think you did a great job, keep up!

Thank you!

Really like the art style, somehow it reminded my of Wario Ware. I also like that i play two versions of the same game at the same time. Although i didn't understand how to control the mobile version at the beginning. Overall i think you did a good job with this one.

I think the time limit does not add really much to the overall gameplay experience. In turn based combat systems, i tend to take my time and think about my next move, especially when having multiple party members. I also think the UI is a bit confusing, where i don't know the meaning of any of the icons. At the end i just spam all my abilities in hope to kill the enemy. Despite that i like the idea to add extra party members to your party. Good job though, keep up!

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This game feels so great, it definetly has the "juice", really enjoyed playing it. I didn't get the scaling part at the beginning though, until i noticed i'm scaled out of a different shape. Overall i think you did a good job.

Thank you for playing our game. Glad you liked it. 

Always nice to see that the tower defense genre has made it into the Jam! I really enjoyed the concept of your game, elevating towers over multiple levels is very creative and fits the theme very well. It would be nice to change the position or rotation of a tower after placing it though. Despite that i think you did a great job!

Unfortunately i didn't made it through the first wave on multiple attempts. I think this is because i don't know what towers do, which range they have and where the enemies spawn, so i can't place my towers strategically. Nevertheless i really liked the art style, music and concept of this game. Good job.

This is a very creative puzzle game. While i first need to get used to the controls (accidentally pressed ctrl instead of shift), i enjoyed playing this game. I didn't play all levels though, but i would also loved some blocks which have a different shape by default.  Despite that, i think you did a great job with this one!