Loved the game. It's a very nice take on sokoban puzzling and scales. One thing I'd mention is that usually sokoban puzzles show the entire puzzle at once. I like the idea that the bigger you are the more you see, but it led to a bit of frustration that there was an extra phase where you had to discover the puzzle before you can solve it. Also there wasn't much of a tutorialization that explains the block pushing mechanic that is tied to the size, or I just missed it. The idea is great but maybe a bit more of an explanation is needed for it to be obvious. But overall nice presentation and putting 4 pieces into their places back-to-back was very satisfying especially with the neat sound effects.
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Thank you so much for your kind words! As you get larger, revealing the map was a pivotal design decision early on. However, we realized some frustration that might come with it and tried to soften it by easier retry buttons and skipping levels for any that don't resonate with the player.
For the block pushing, yes, the first order of business when expanding this is to further sharpen the materialization of the block pushing mechanic. Thank you so much for trying and providing great feedback! Cheers!