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Jai Dodechani

15
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A member registered Aug 05, 2019 · View creator page →

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Recent community posts

Great game! I like the mechanic, but the difficulty ramps up to impossible too quickly for me. Perhaps the speed of the approaching fire slows when the tile is placed to allow time to navigate to the tile's highest point.

Thank you so much for your kind words! As you get larger, revealing the map was a pivotal design decision early on. However, we realized some frustration that might come with it and tried to soften it by easier retry buttons and skipping levels for any that don't resonate with the player. 

For the block pushing, yes, the first order of business when expanding this is to further sharpen the materialization of the block pushing mechanic. Thank you so much for trying and providing great feedback! Cheers!

That's interesting. While I try to look why this is happening, could you perhaps try from another browser? Sorry about thtat

You did a great job! it was a game jam after all. You can build it ahead for sure! :) I'll try again with this newfound information

I got hooked on it. Great idea, absolutely matches the theme! I love the snake-esque movement I do to avoid. The mouse click is a mastery skill. But great submission! Congratulations!

Top marks for visuals, and story-telling. Love the simulation playing out. I wish the numbers were more far apart to make it something super obvious. Liked I wouldn't know the difference in the story between a 30 and 40 speed for a goat. Also, that is what game jams are for getting the concept. This one is a great concept! Great job team!

I liked it a lot. The entrance of the enemy was cinematic! The scenes were engaging, I want to see more of it!

Cool AI and good dialogue interaction. Congratulations on finishing and submitting it to the jam. I was stuck at level 2, but perhaps there is a better match to the theme later on.

Interesting concept, I love sudoku so I had to try, and I must say, it got be hooked! Congratulations!

Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance

Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance

Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance

I'm glad you liked it! :)

Loved the scaling of the game scene as a mechanic. Meanwhile, the thrusters were a bit weak enough to alter courses. But overall, a great thematic execution!

Thank you so much for playing! :)