Great game! I like the mechanic, but the difficulty ramps up to impossible too quickly for me. Perhaps the speed of the approaching fire slows when the tile is placed to allow time to navigate to the tile's highest point.
Jai Dodechani
Creator of
Recent community posts
Thank you so much for your kind words! As you get larger, revealing the map was a pivotal design decision early on. However, we realized some frustration that might come with it and tried to soften it by easier retry buttons and skipping levels for any that don't resonate with the player.
For the block pushing, yes, the first order of business when expanding this is to further sharpen the materialization of the block pushing mechanic. Thank you so much for trying and providing great feedback! Cheers!
Top marks for visuals, and story-telling. Love the simulation playing out. I wish the numbers were more far apart to make it something super obvious. Liked I wouldn't know the difference in the story between a 30 and 40 speed for a goat. Also, that is what game jams are for getting the concept. This one is a great concept! Great job team!
Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance
Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance
Simple yet effective, great game and do nail the physics in 48 hours is crazy! Although, I would've loved the idea of having specific scenarios for each stone to begin with. Perhaps along with that the ability to quickly switch to any of the other two balls would've really made it easy. For instance from one speaker to another I wanted to jump and then be paper to glide the distance