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What a fantastic idea! What really makes it come together is the omni-directional ship, I think. Had it been a more traditional rocket it might've been too unwieldy, but the lil cube ship makes enemies blastable from any direction, which is great. The number of times I just barely managed to take down an enemy before the last pixel disappeared from the screen. Sure, if they dropped a powerup it was gone, but the point is they didn't get away!

I will admit, sheepishly, to "running" against a screen border a handful of times to shred a clump of incoming enemies, though. That they didn't get out of the way means it's their fault!

A really solid little game.

Thank you for your kind words, I am glad you had fun playing it. :)

Indeed, one of my goals was to make it feel good (perhaps "juicy") to shred the incoming enemies, I am glad it did turn out that way. :)