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For the first paragraph, yeah... I'm not a good puzzle designer at all... I just kinda threw out some platforms here and there, if they were fun, I keep them, else I delete... I guess now you can see why the level design is bad.

For the second paragraph, you're right... Z and LMB aren't really the most comfortable controls. I just figured having both arrows/z and wasd/lmb would make it more accessible but after the jam ended I realized it was a a bit bad.

And for the third paragraph, I just liked it to be a surprise what the action button does. I didn't want to show what the whole game is about BEFORE the player begins playing, so I did that. Apparently most people who play tested it didn't agree but I kept it there anyway.

But anyway, thank you for playing! It's nice to know that some people actually didn't get bored after the first/second level. Thank you for playing!

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I don't think you're a bad puzzle designer at all I think even that one that I had a gripe with was clever too just a little too slow. You've got a strong idea here if you don't have much background in puzzle design.

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Oh, and also, specifically talking about that part you found frustrating...
After I made level 4, I  -somehow managed to- brake the entire platform-scaling mechanic, so I had to redesign all the puzzles from memory, so here we are. Yeah... sorry about that.