Maybe a fast-forward button? So if you don't want to see the whole evolution process and just look at the results?
mher22
Creator of
Recent community posts
For the first paragraph, yeah... I'm not a good puzzle designer at all... I just kinda threw out some platforms here and there, if they were fun, I keep them, else I delete... I guess now you can see why the level design is bad.
For the second paragraph, you're right... Z and LMB aren't really the most comfortable controls. I just figured having both arrows/z and wasd/lmb would make it more accessible but after the jam ended I realized it was a a bit bad.
And for the third paragraph, I just liked it to be a surprise what the action button does. I didn't want to show what the whole game is about BEFORE the player begins playing, so I did that. Apparently most people who play tested it didn't agree but I kept it there anyway.
But anyway, thank you for playing! It's nice to know that some people actually didn't get bored after the first/second level. Thank you for playing!