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When it first started I had no idea what was going on..

But as soon as the combat started... damn!

I suddenly had an urge to defend myself from this fast little enemy (with a freaking aimbot!).

Really cool concept.

A few ideas to polish it:

A direction indicator for the closest enemy

A clear indication of whether I can or can't place or afford a new item

A different way to show my inventory and the costs

A tutorial would help with some of those elements but if you want the game to be intuitive I think all 3 would help.

Charming concept as well.

Thanks for playing my game and the constructive feedback!

The indicator is definitely at the at the top of my list of things to update in the future.

The Ui shows how many resources you have and how expensive each building block is. But I guess it's not obvious enough, so that's something I need to change. The UI is too big, so there's also that haha.

A tutorial would have been great, but sadly, I didn't have time. But I definitely plan on adding one.

Again, thanks for the suggestions!