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(+1)

I really enjoyed it! The visuals are great and the concept of moving certain values in different slots (even in the level itself) is a really interesting concept. I'm curious to see how you implement this concept in a more variety of ways. 
If I have to give one point of critique, it would be that hitting the pauze at the exact right time felt a bit annoying at some times. But with some more balancing I think this is not a big issue at all. Overall, great job!

Appreciate the feedback! To make it easier to pause at the right time you can press spacebar and that helps with most of the levels.

(+1)

Yeah I used the spacebar but sometimes it still felt a bit finicky to me. Maybe it's because the window for the right moment is was a bit small sometimes. (I'm thinking of the level with the elevator and the drop with the door below it)