This is such a great example of less is more. So simple but really effective. Amazing job!
Cpt. Babynosso
Creator of
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I really enjoyed it! The visuals are great and the concept of moving certain values in different slots (even in the level itself) is a really interesting concept. I'm curious to see how you implement this concept in a more variety of ways.
If I have to give one point of critique, it would be that hitting the pauze at the exact right time felt a bit annoying at some times. But with some more balancing I think this is not a big issue at all. Overall, great job!
Cool concept and nice visuals! I really like the change of scenery every time you finish an objective. I wasn't skilled enough so after a few tries I just hovered above the objective to win :') I'm not sure that was a bug or intentional? Would love to see more types of enemies and maybe some pickups for special abilities. Great job!