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Cpt. Babynosso

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A member registered Aug 12, 2024 · View creator page →

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This is such a great example of less is more. So simple but really effective. Amazing job!

Glad you enjoyed it! No you were not doing it wrong. Unfortunately there's no way to reduce the oxygen. If you get passed the oxygen threshold, you'll have to try again. We wanted the player to be able to reduce oxygen, but we didn't have time left to balance the mechanics.

Thanks for addressing this problem! We're definitely gonna fix this.
For now, if you still want to play the game, you can hold CTRL and use the scrollwheel to zoom out a bit on the page to fit the screen.

Yeah I used the spacebar but sometimes it still felt a bit finicky to me. Maybe it's because the window for the right moment is was a bit small sometimes. (I'm thinking of the level with the elevator and the drop with the door below it)

I really enjoyed it! The visuals are great and the concept of moving certain values in different slots (even in the level itself) is a really interesting concept. I'm curious to see how you implement this concept in a more variety of ways. 
If I have to give one point of critique, it would be that hitting the pauze at the exact right time felt a bit annoying at some times. But with some more balancing I think this is not a big issue at all. Overall, great job!

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Cool concept and nice visuals! I really like the change of scenery every time you finish an objective. I wasn't skilled enough so after a few tries I just hovered above the objective to win :') I'm not sure that was a bug or intentional? Would love to see more types of enemies and maybe some pickups for special abilities. Great job!