Thanks for your kind words :)
I have to say that I struggled making the actual game world and gameplay (little that there is) because of endless fine tuning. For example, I wanted to make smooth scene transitions to not break the atmosphere, but I ended up using the simplest solution because it was taking up too much time and wasn't working. Unlike NaissanceE, you pretty much only have one way to go, which isn't ideal considering the initial game plan.
So yeah, kinda smashed together at the deadline unfortunately...