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A jam submission

NaissanceSView game page

Atmospheric adventure in a seemingly infinite world
Submitted by TACS - Totally Accurate Coding Simulator — 49 minutes, 40 seconds before the deadline
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NaissanceS's itch.io page

Results

CriteriaRankScore*Raw Score
Style#42112.6463.500
Overall#52412.3313.083
Creativity#53922.3623.125
Enjoyment#57171.9842.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game plays with the scale of objects to make the player feel small. The world seems to be infinitely large, so it was built to scale.

Development Time

96 hours

(Optional) Please credit all assets you've used
Chair = Creative Commons : https://sketchfab.com/3d-models/aircraft-kit-11-cc0-789f53a908204d3ba7d2b5fd21090f3a

Spaceship = XCVG from the game A Dream of Valhalla : xcvgsystems.com

Spaceship interior = unity asset store - Creepy Cat : blitz3dfr.free.fr/

All sound effects are from https://opengameart.org/

Music by LeBgDu64

Skybox (stars) = unity asset store - Geoff Dallimore : www.dreamsofgerontius.com

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Comments

Submitted (1 edit)

One of the things really inspired my game was the idea of huge things like in Blame! and NaissanceE. Really cool how well you did this idea as well, and went for more of an experience than a game. For sure this now give me ideas for my next game.

Developer

Cool! Thanks! The thing with experiences is that they really have to be on point in order to be impactful and believable... I think that I spent too much time on mostly insignificant details and left some pretty big issues in the game because of that. But, if you can manage priorities, making an actually good and detailed experience "game" is possible for a game jam, I think.

Submitted

This is a really nice experience, I think you did a good job drawing inspiration from NaissanceE! I’m blown away by the world and atmosphere you’ve created in the short time we had.

Well done!

Developer(+1)

Thanks for your kind words :)

I have to say that I struggled making the actual game world and gameplay (little that there is) because of endless fine tuning. For example, I wanted to make smooth scene transitions to not break the atmosphere, but I ended up using the simplest solution because it was taking up too much time and wasn't working. Unlike NaissanceE, you pretty much only have one way to go, which isn't ideal considering the initial game plan.

So yeah, kinda smashed together at the deadline unfortunately...

Submitted(+1)

This even reminds me of OUTER WILDS

Submitted

Very trippy entry, interesting take :) 
Starry sky at the end reminded me of Outer Wilds, and otherwise the entire playthrough reminded me of this video :


Developer

Wow! that video contains a lot of valuable inspiration sources for a game with massive world. Thanks for sharing and playing!