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(+2)

I’m a sucker for a good platformer, and that’s an awesome take on the theme!

It’s a shame it’s not 64x64 pixel resolution for the jam. I wish the jumps were less floaty too, and the inertia killed me. And at first, I was chuffed that your jump buffering and coyote time were spot-on, but then I realised they were registered as double-jumps and I was losing blood.

In the end, I love this idea as a puzzle platformer where double-jumps have a cost. If you tightened up the movement, I’d be back for more in a heartbeat. Really nice work!