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Escape From Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #117 | 3.116 | 3.444 |
Audio | #132 | 2.714 | 3.000 |
Overall | #155 | 2.714 | 3.000 |
Gameplay | #163 | 2.312 | 2.556 |
Authenticity (or, Creativity in use of resolution) | #191 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
We were inspired by the "destruction for gain" theme, creating a game where your HP is an important resource! It added something really special to our game.
Tools
Composition - Logic Pro X, Programming- Unity, Git, Art- Aseprite
Lessons
Composer- this was my first time composing in the style of rock!
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Comments
I’m a sucker for a good platformer, and that’s an awesome take on the theme!
It’s a shame it’s not 64x64 pixel resolution for the jam. I wish the jumps were less floaty too, and the inertia killed me. And at first, I was chuffed that your jump buffering and coyote time were spot-on, but then I realised they were registered as double-jumps and I was losing blood.
In the end, I love this idea as a puzzle platformer where double-jumps have a cost. If you tightened up the movement, I’d be back for more in a heartbeat. Really nice work!
metal as hell
rock on
Looks pretty nice and I liked the double jump costing you health! But I certainly didnt how floaty the character controls, not my kind of difficulty.
Nice graphics though the font is not within the 64x64 resolution limit.
Well at first I thought: oh what an interesting mechanic, you can fart your guts out to gain some height! I guess it kinda makes sense that it would kill you after a few of those nasty taco bell waterfalls! Really great take on the theme, really fitting music / atmostphere (reminded me of the Doom sountrack!). I think you could have gone a bit further in respecting the 64x64px resolution because most of your gameplay actually fits in there. I also would change the ability keyboard map to space x2, a bunch of times I have accidentally used my ability when I just wanted to do a precise jump. Really cool idea and great execution overall!
Thank you! I was inspired by Doom, I'm glad you like the music. Thanks for taking the time to play and give your thoughts, I really appreciate it. <3
Real nice!
I had to give just 1 star for Authenticity because you’re using a 600 pixel framebuffer and not 64.
But aside from that technicality, this is awesome. Any chance of adding gamepad support after the jam?
Nice simple creative use of your mechanic, feels like a solid polished little game. nice work!