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Sick jam entry! Absolutely love the aesthetic going on in this one! The puzzles also seemed interesting up to the point I reached. I had gotten stuck for a bit at a section where you have to use a cube to jump a wide gap, but then a white wall blocked the path shortly after. I honestly am not sure what the intended solution there was, but it was while stuck there that I discovered this game has a sort of Portal-esque cube riding and... well the rest of the experience ended up being quite a bit sillier lol. Tragically, I wound up hardlocked to a Null pointer exception on a collision a couple rooms later, so I wasn't able to entirely complete the game, but nonetheless had a blast with this one! Great work from what I've seen in it, and stellar stuff with the rendering going on!