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MushroomManToad

88
Posts
A member registered Jun 13, 2021

Creator of

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Cute little platformer - loved the aesthetics and I thought everything was nicely put together (good sound effects, particles, and just generally level of polish). Super solid stuff for a jam entry, and I see you're hoping to keep working on this after the jam is over, so best of luck as you continue this project, seems like a very promising start! 

(Also, not so "Tiny" by the end of it, huh :P)

Tricky game to get the balance on, but really solid simulation game! Lots of options introduced, but spaced out was a good idea for giving the game a sense of balanced discovery alongside the simulation! Good stuff, y'all!

Cute little auto-battler! Though I will say, those bugs didn't stand a chance against my combo of a potato with 7 shield and 12 health, and my carrot with 8 (!!) attack damage :P

Fun game jam entry, would love to see this expanded further with both more veggies and bugs!

Cute little game jam game! I think the giants had located me by the end there, they were practically mashing attacks on my poor little gnome-y head! Fun game overall, nice job!

Easily one of the most fun games I played this jam! Everything from the art to gameplay loop to the certified banger soundtrack work together fantastically! Would have loved if there was an "ending" where if you get larger than the boss, you can eat him too. But seriously, awesome work to y'all, this game rocks!

Solid jam entry - best run I got was 9 people at its peak, so really hard game with the cooldown management, but seems like a really clever concept! One I finally got my head around how the systems actually worked, it was fun to try to manage to keep my guys alive (That longest run was def over 30 sec long, I just had a skill issue at the end :P)

Greetings, fellow box re-scaling wizard game! Awesome art, really solid mechanics where I somehow basically never ran into bugs (Literally I think the first 2D Platformer re-scaling game I've played this jam where I didn't clip out of bounds at some point), and solid puzzles! Several of the later puzzles were a bit on the easy side (or cheesable in the case of the crows - quite a few could be grabbed by just making yourself massive), but that's alright for a jam entry. Seriously, the moment I realized the wizard also has re-scaling values (like lvl 4 or 5-ish), I was hooked! Super fun entry overall, awesome stuff! 

Really solid jam entry! Took me a couple tries to get into the flow of things, and it was still tough even once I did, but eventually got a pretty good run going, and it was really fun trying to keep everything in balance! The gate sizing is a really clever implementation of your mechanic! 

Only real thing I felt was missing was some sort of feedback once you pressed the button so it was primed for a robot to eventually make its way over. Otherwise, really good stuff overall!

Wizard gang!

Super fun game jam entry! The puzzle progression (and tutorials) was great,  the spells were creative, and the game just looks really nice! There was def a bit of jank with the spells and platforms not behaving quite like I expected them too, but nothing that was so gamebreaking I couldn't beat it on the next attempt when it killed me. I thought the controls were a bit slow and floaty at first, but you put it to good use throughout the levels, so overall, just really nicely done! 

Such a fun premise and gameplay loop - The jetpack made things just about the right level of difficult, and I finally got a clear my third attempt. Super good stuff, aesthetic is on-point, and it stays just fantastically frantic the whole time without being overwhelming. Awesome job on this one!

Fun jam entry for sure! Super tricky to strike the right balance even on Medium. Awesome artwork, and the music works well too - nice job! :) 

Neat little jam entry here! I think the main thing holding it back is that it would be nice to be able to immediately advance the timer to the next height (Got to a point where my building already met the specifications and just had to wait a full minute). Otherwise, solid concept! Nice job, especially for just 20 hours!

When I first saw the "rescale in the air!" prompt, I was like "well that seems useless." But wow did you prove me wrong! Interesting take on the "scale yourself" formula, and the way you just ran with that main gimmick definitely made this game stand out! Nicely done! 

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I love how well this works, surprisingly fun little game! Everything from the little boost when you launch to the particles and sound effects for clearing a jump to the music being an absolute banger worked together to just really make this a very enjoyable jam entry! Good stuff!

Got to 37, but by that point, I had messed up too many in a row - aw carp!

Man, this game is just chaotic out the ceiling -- some of the best VFX in the jam by far imo! The main mechanic is really clever too, letting you very closely control the intensity at each moment, while the purple ships require you to be strategic about how and when you do it. Stellar stuff, one of my favs from this jam for sure!

Ooooh, this combat works nicely, and it's really fun! Managed to reach a score of 6200, not too hard, not too easy - really nicely done! 

Welp, I had a scale issue, but as soon as I went up, I finally got the gimmick lol. Won with 37 seconds to spare so uhhh yeah... Scale issue lol

Fun concept, loved that you could rescale literally everything (and kinda needed to to win!)

Fun jam game! Took me longer than I want to admit to work out how all the pieces of the game came together, but once I did, I was speeding up the mountain! Opening move of the third stage was brutal, but overall not too bad once I got the hang of it. Took me 200 seconds exactly to finish... Hey sub 4! :P

Fun jam entry, and a very creative premise! I think it would have helped out to have the cubes be non-translucent to make it easier to see the holes (though world of mirrors theme may have suffered for it, such are design decisions :shrug:). That aside, had a great time gathering the powerups and fighting the boxes, though I got stuck on level 2 when I couldn't work out how to switch tiles (the first powerup let you do it, but the second didn't seem to). Overall, solid entry to the jam, nice job y'all! :)

Awesome jam entry - it's like a 2D Viewfinder! Loved the art direction and overall vibe, plus the puzzles were solid! I played on hard mode and still managed to make it to the end with extra snapshots on each puzzle, but honestly going too far that way is def better for a game jam anyway. Good stuff, would love to see this expanded even further!

Ooooh, this is very similar to an idea we almost made - but wow am I glad we left it to y'all for this! The vibes and polish are fantastic, and the game is just plain fun though and through! Hidden gem of the jam for sure, this rocks!

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Funny story, satisfying conclusion, great art direction, what's not to love? Did have to check the walkthrough cause I got stumped when I got the axe early and thought it was intentional (dropped the water bucket on the axe, then could pick it up without having to climb up - whoops lol). Super silly plot with impeccable vibes - a great mini RPG jam entry for sure!

And of course, the mushroom obsession was exactly proportional to what it should be :P

Alright, this was just plain unreasonably good for being made in 5 hours. Seriously, really fun setups, with just a whole ton of jank 

Yet nonetheless I couldn't help but have a good time trying to convince the orbs to let me reach the goal - great idea, and a really fun entry!

Well hello there, fellow box-rescaling mail delivery person! Fun jam entry, loved the puzzles (2 of them took me... considerably longer than I'd like to admit lol). Good stuff, especially for a first jam entry! :)

Neat concept for a game, really enjoyed piecing together the solutions, especially in the later stages! 

A couple of thoughts that might help improve the experience - For one, the way processors were built felt a little clunky (and random at times - [M] for B + C -> G? ). What would probably be more intuitive would be something like a drag and drop list of all possible processors at the bottom (since most of that is unused space anyway). 

Also, since the game seems to be about designing optimal circuits, it might make more sense to start the timer once the sources are activated for the first time, rather than at the start of the stage. At least for me, I basically just found myself mentally designing a solution, then clicking "restart" before I actually built anything. This would just remove that layer of clunk, as well as forcing players to find relatively optimal solutions for the stages

Again tho, I really enjoyed this jam entry overall - solid concept for sure! :)

Cute little game demo, loved the art! There were def a few spots where the gravity spell was necessary to survive endless falls into the abyss, and like others have reported, the camera got stuck in level 2 right at the start, but the controls felt nice and I did enjoy navigating around the first room and trying out the abilities! Would be interesting to see where this goes if y'all decide to continue it!

Enjoying the base of the idea that's here - and it's a nice 2D solar system simulator! I'd love to see this taken in something like a more puzzle-y direction with its stages, where you have to more carefully balance sizes and masses while making a solar system that doesn't collapse in on itself. What's here now is really neat, tho, and I def sent several planets into...Well, more "comet-y" orbits :P 

Took me a while to take down that first ship, but once I did, man did it feel good! I know for certain that I'd have played the heck out of a full version of this back when flash games were at their peak! This is such a clever concept, and the vibes and execution were just impeccable - absolutely stellar stuff!

Also, after beating the final boss, I found my starter ship not too far off screen (somehow it had survived everything else). So naturally I nuked it from orbit :P

Loved the sound design and art, especially the screen transition animation! Short game, but a fun little take on the "rescale the stage" idea - nice job y'all :)

Really fun jam entry! The stupid bugs are such a smart mechanic - always kept me on my toes! Best run I got was a 10, and to the person on the leaderboard with a 48... o7

Sick jam entry! Absolutely love the aesthetic going on in this one! The puzzles also seemed interesting up to the point I reached. I had gotten stuck for a bit at a section where you have to use a cube to jump a wide gap, but then a white wall blocked the path shortly after. I honestly am not sure what the intended solution there was, but it was while stuck there that I discovered this game has a sort of Portal-esque cube riding and... well the rest of the experience ended up being quite a bit sillier lol. Tragically, I wound up hardlocked to a Null pointer exception on a collision a couple rooms later, so I wasn't able to entirely complete the game, but nonetheless had a blast with this one! Great work from what I've seen in it, and stellar stuff with the rendering going on!

Cute game, absolutely digging the art - especially on the characters! Like others have said, gameplay could have used some polish, but so it goes with jams - final run was still pretty fun, and I just barely beat the timer. Nice work, y'all! 

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Loved the idea behind this one, and had a blast doing a few rounds to see how high I could build my tower! Best payday I could get was $1056 - not bad for a day's work, hehehe

Fun little game concept here, loved the designs on the characters, and the "enemies" (humans D:) with guns thinned my horde down to one zombie at one point, but still won in the end. Seems like a very fun concept, but the game was super short! Would loved to have seen more! Enjoyed the game nonetheless - great work y'all!

Fun jam entry for sure! I felt like I kinda cheesed quite a few early levels with climbing on top of the wall jump blocks, but the challenges of levels like 18 and 20 more than made up for it - solid work with this one y'all, loved the concept, and the execution made for a fun set of puzzles!

Lovely artistic little game here. Was super fun to see my tree come to life and be grown at the end. Lovely little project, and loved the way the music basically synced up with the energy bar to give a sort of natural flow to the whole experience. Super cleanly executed, well done y'all!

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I've been playing around a bunch of games, and this was, without a doubt, by far the hardest game I've found yet this jam. The levels with the two pipes, where you have to wait for the yellow block to descend... I finally got past the first one and reached the second boss, but I've now been stuck for like 15 minutes on the level shortly after where you have to keep your mouse in the bottom left corner for the two-pipes room. 

The mechanics are honestly super clever - that's most of what kept me going this long. But idk... I need to take a break for now, I'll leave it open in a tab and maybe come back to it, cause that dragon boss in the pictures looks sick and I wanna beat it lol

Anyway, solid jam entry! Especially loved the bossfights (so far), those have been super fun challenges! Feels like a classic internet flash rage game, which I grew up playing tons of. Solid work, and wild that this is all working in Scratch!

Really clever concept and use of scaling with this one! Had a lot of fun with the resource management on this one. Only thing I'd have changed was to add a restart level button, as there were a couple places you could run out of mush and had to reset. Otherwise, super solid jam entry, especially for just 48 hours :o

I do love me a good little jam game about wizards and rescaling boxes :P

But seriously, fun jam entry here - had a solid learning curve to work out how to best use all three potions together to get through stages. The art was really nice as well!

Biggest thing I would have adjusted here would probably be to just zoom the camera out a bit - there were quite a few blind falls throughout where I ended up landing on spikes there was no way to know were there :(

Otherwise tho, had plenty of fun with this jam entry :)

First off, congratz on finishing your first ever game jam!! 

I had a ton of fun with this mini precision platformer! There were tons of tricky setups in there, and of course that pure vertical wall right near the end stands out as a particularly fun setup! The controls felt surprisingly tight, just really solid movement in this one overall. The upgrade choices felt good too (And I'll be honest, I had zero regrets taking the extra flags right off the bat :p).

So yeah, hope y'all keep jamming in the future, cause this was really fun! :)