I feel like there is a fun idea buried under here but it's kind of unclear how the two scales actually work, especially how the the defense scale is going to block enemies or really what it's doing? It's super creative gameplay-wise and I wish I understood what was going on better because it's a super fun take on the mechanic, literally beating enemies up with two scales. I love the graphics too the way the scales look like a pixel art scale upsized a little.