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Scales of Shamash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2228 | 3.357 | 3.357 |
Creativity | #2953 | 3.143 | 3.143 |
Overall | #3657 | 2.833 | 2.833 |
Enjoyment | #5692 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play as a giant scale
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Neat concept with some pretty cool visuals, but I had kind of a hard time figuring out what each scale did.
It reminded me a little bit of Ikaruga, where you need to swap to deal with different enemies.
I feel like there is a fun idea buried under here but it's kind of unclear how the two scales actually work, especially how the the defense scale is going to block enemies or really what it's doing? It's super creative gameplay-wise and I wish I understood what was going on better because it's a super fun take on the mechanic, literally beating enemies up with two scales. I love the graphics too the way the scales look like a pixel art scale upsized a little.
Loved the art. Very unexpected gameplay but interesting piece overall gj gj :D
Super cool art, I never got the lag when I pressed spacebar, I hope that helps you solve it!
I like the consistent stylized art. It felt like it had a good amount of polish put in.
Very nice art style, I love how you shade metal!
Cool entry! I liked the idea of having to switch between two gameplay states consistently. Great job!