This has good potential for a 3D platformer game and the levels (lighting / post-processing effects) looked gorgeous, great job! The key component of a 3D platformer game are the controls and those were off sadly; the jump was too floaty and the surface colliders were too unforgiving / 'slippery'. I was also able to glitch onto the wall and kind of wall climb near the end of level 1, which was actually a blessing as I was getting mildly infuriated with the controls haha.
Personally, the village presentation feels totally out-of-place to me, but that aside, the camera definitely needed to be zoomed in, or the player otherwise brought closer to the quest-givers.
Congratulations on being part of the jam though, and I think with some improvement to the controls, there could definitely be possibilities for post-jam development.