Thanks so much! I realize now that the control scheme wasn't the most optimal, but it was the one I'm most comfortable with after all my time playing hollow knight. Also, I apologize for the character going out of frame when he's outside the camera bounds, I had to make a quick decision for how to handle it, and I figured I'd just let him stay where he was rather than restart the level (which was my other solution at the time, and I felt was a little too punishing). Hope you had fun nonetheless!