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I'll start with the criticism, but before anything know that your game is AMAZING.

I encountered a few issues while playing, mostly that some platforms were almost invisible due to them being the same color as the background. I felt that the character controller could also use some work: jumping while going sideways limits your jump height, no coyote time, etc.

On the puzzle side, I had trouble timing everything on level 16, skipped it (thanks!), struggeled through 17 and quit at 18, but everything before was pure puzzling joy <3

Your mechanics are new and well implemented (which I imagine is no small feat), and the level design makes them shine even brighter: truly an incredible puzzle game and an outstanding jam entry.

Thanks for your game, and huge congratulations!

(+1)

A huge thank for the sincere feedback! I really regert letting the contrast problem and controller slip the polishing ( and spent half my time for a effect that doestnt work well on web ). This is a great lesson taught. Thanks for playing! I'll make more better-polished games, trying my best in mechanics, levels, art and of course, the controller. Thanks again!