Hi! Unfortunately I don't have friends on my couch right now, and the game could use a bit more feedbacks, but it already works pretty well, congratulations :)
TomOak
Creator of
Recent community posts
Hi! This is officially my first dating sim, so I might lack some of the background needed to get everything, so take my words with a grain of salt.
One of my only issues was readability, especially the fact that my date's dialog was displayed below my potential answers, so I had to fight a little not to read it backwards.
Apart from that, I liked the artwork, especially the die "faces" (which I'm just realizing is a perfect word because it works both ways), and really enjoyed the writing and all the little puns, it works very well on me and gave me a few laughs!
Congratulations, thanks for introducing me to the genre :)
Hi!
I had a bit of trouble surviving amongst all the dice running at me, and it took me a while to figure out the controls (admittedly, I got into the game without reading the itch page first). I would say the thing that could have made the game better for me would be to start with a little less enemies and slowly ramp up the difficulty maybe?
The visuals and sounds were nice though, especially the characters and their animations which are really beautiful <3
Congratulations :)
Hello fellow "dice tower" game maker :) It's very interesting to see how from the same pun we came up with very different concepts. The physics work great, the environment and audio are nice, it was a bit hard for me to get better and really stack them high but overall it feels quite polished!
Congratulations :)
Hello! I finished my first playthrough and lost, and I'm not sure yet if it's random (wich could be appropriate) or if I missed some elements.
That being said, I had a blast <3 The graphics were perfect, the mood and setting interesting and very well crafted, overall an excellent experience for me, congratulations!
Hi fellow "dice tower" game maker ;) I had a bit of a hard time with the settings (playing on a 4K screen) but managed to fix it, and the controls could need a bit more fine-tuning : jump height seems a bit too important compared to walk/run speed), and maybe we don't need a walk option if the goal is to go as fast as possible ?
However, I really liked the idea of having to take risks to improve your next run, very cool. It's also great that as you get more dice the probabilities smooth out.
Great idea, congratulations!
Hi! I found the game a bit simple but the idea works quite well, and with a bit more feedback on what's happening (how much an action costs, better view of the enemy's hp, etc.) it could be very fun indeed :)
On a technical note, I would have appreciated a way to control the view with the mouse (I'm using a french keyboard so the WASD keys don't work very well for directions).
Congratulations !
Hi!
Do you think that the tutorial could be improved to make this clearer or was it enjoyable to discover a strategy?
Regarding the difficulty rating, our initial goal was to mimic some aspects of a tabletop experience (D&D for example), where the situation is explained to you (like "roll to see if you can jump over the river" or "You try to nail a legendary arrow shot through the demon's helmet") but you don't know the actual difficulty beforehand...It indeed doesn't help that we didn't have time to include the narrative bit as we wanted initially ^^
Thanks for playing, happy you had fun !