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This is so chaotic I love it, great example of a foddian game :)

Controls are challenging and difficult to master, but once you start to get to grips with them it's possible to get a little momentum built up in a way that feels really satisfying. I'm definitely a long way from getting my technique down though!

Level design was really strong here - love that you've left space for the player to mess up and lose a bunch of progress as is typical of foddian games, although I'm definitely appreciative that it seems set up to minimise the chances of it actually happening. There's a nice increase in tricky geometry to navigate as you get higher up too - the last section took a lot of tries for me, hence my not so great time!

(+1)

thanks for the feedback, I’m glad you enjoyed it :)