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Thanks for the review! Yeah difficulty was something we were unsure about as we got better at playing it ourselves the more we worked on it. We hoped the chill vibes and lack of solid failure state would make people want to keep trying even if it was harder than we may have intended. Thanks again for taking a look!

(+3)

For what it's worth, I do not think that the difficulty is a bad thing. The difficulty-to-fun ratio is more art than science (and highly subjective), but I like when my games have something to work towards. Even games where the main goal is coziness and chill vibes. Challenging, not frustrating is the goal. And I think you guys did a good job of achieving that here.

I do intend to come back and get the rest of the items, but there's only so much time in the day haha!