Thank you so much! Happy the weirdness came across well
Viewing post in Glutt 'n' Go jam comments
In seriousness: there are some flaws in gameplay. What you can focus on is difficulty and sound/visual cues on what's going on. It was hard to understand how boost works, should I tap or hold it. I couldn't catch demons that run away even with boosting. Hitting shelves feels incosistent, should I bump face-on or scrape along for best result, feels random. Some testing/polishing on that side - and those thing would not distract me from hilarious hell, that would improve experience. Overall it's a fun and quite enjoyable take on the theme in a scope of a game jam.
I wish you best luck on any projects you do in the future!