I would've snapshotted that rabbit kid's letter and framed it if I knew that the game ended there
Either way, the presentation here is absolutely amazing all around, but that goes even without saying tbh. The writing also gave me a chuckle now and again
However, I do have some issues with the gameplay. Namely that I felt that it got somewhat monotonous towards the end of the game since my strategy for each puzzle pretty much remained the same
i.e fill up as much of the house as possible, and then get some of the logs which were 2 or 3 units long and chew them so that they fit
I also felt that the randomness of the logs could often screw you over sometimes since you may really need a shorter log when you're almost done with a house. ( This is probably just a nitpick though tbh )
The actual game mechanics and puzzle strategy could've used some variety, although the variety in art for the houses ( all of which looked amazing and creative AF ) and the different animals of the area was on point and had a beautiful mix of charm and personality
All in all, I think y'all made something wholesome AF and pretty uplifting in general. Kudos to your entire team
Viewing post in Benedict Beaver the Builder jam comments
Really appreciated your detailed feedback! I agree with your gameplay critique overall; we had an additional mechanic (beaver tail slap) and difficulty settings in mind, but ran out of time to figure out meaningful implementation. We figured it would be better to err on the side of making the levels easy!
As a side note, between your writing style and profile picture, I totally read your entire comment in my head in a mobster Boston accent LOL