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(+2)

Very cool concept! I loved having to try to accomplish a goal while under the pressure of the specimens growing. I didn't understand why breaking boxes slowed its growth at first so it made level 2 very hard without knowing that.

- I think you should punish the player for pressing space at the wrong time, then you can't just spam the space bar

Thank you, I'm glad you liked it!

I agree, the minigame should be a bit harder.
I had the idea to pause the minigame when I first made it but I never took the time to implement it. I also considered moving the target to a random position every time the player succeed but I didn't do it either.

Maybe I'll come back to this game at some point to improve it, idk