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That was really fun, the level design is really good, especially liked the final two levels.
Loved the idea and mechanic of scaling up so huge.
the style is good and charming.

it was also funny sometimes, each level's goal is to just get a burger. And the end goal is to fight the sun. LOL

I did face some issues with physics of the game, bumping into the switches sometimes launched me really high, my suggestion is don't rely too much on the physics engine for everything and possibly make colliders for switches a trigger. Hope this is helpful :)


Overall, I really liked it. Good job!

(+1)

Thanks :)

Building the whole thing is certainly a fight with getting the physics engine to do the right thing.  Certainly spend too much time getting the button collider to do proper weight calculation and in the end a trigger would probably be way more reliable. I guess most platformer mechanics would be a bit more reliable if it wasn't on top of the physics engine.

In the end a lot of the physics weirdness also made it fun to play (at least while debugging).

That is also true, it was quite the adventure :)