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PiZZaMartijn

12
Posts
A member registered Mar 08, 2022

Creator of

Recent community posts

This is enjoyable, made it to wave 12 pretty easily and then the  snakes of big enemies get pretty hard and cut through my maze.

Managed to get to 12 meters high but not sure how to get further. Does seem to work pretty well up to that point though and the camera is super smooth

This is certainly the most unique mechanic I've seen for a shooter. Wish it was longer and I could lower my mouse speed a little.

Thanks :)

Building the whole thing is certainly a fight with getting the physics engine to do the right thing.  Certainly spend too much time getting the button collider to do proper weight calculation and in the end a trigger would probably be way more reliable. I guess most platformer mechanics would be a bit more reliable if it wasn't on top of the physics engine.

In the end a lot of the physics weirdness also made it fun to play (at least while debugging).

The controls are a bit painful and with the low resolution graphics it becomes pretty hard to see what's going on. But the core gameplay is nice and I'd like to play more of it.

There doesn't seem to be anything happening in the game? 

Interesting concept to use a maze with the player scaling mechanic. I wish there were more levels where you can grow super large.

I love me a good programming game, wish there were more levels so I could continue playing. Also some score based on how many wires you've crossed would've been cool.

I like this game mechanic a lot, I have the feeling that rockets never despawn though so launching a lot of rockets causes massive lag.

I would've never thought I would be playing as an adblocker.  The borders are a bit hard to aim for but that's nothing but realistic for annoying ads.

I thought I needed a stick for the rockets, but ended up catching planes :D fun game.

This plays great, a very solid little platformer.