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My problem is that i don't have many ideas for puzzles. Usually some ideas come to me when I'm working on the game, but this time i drew a blank. I guess lesson learned: I should have a better idea for gameplay before running with an idea (and not trusting that I will come up with something as i work).

That's fair, puzzles are already hard even before adding a time crunch on top. I usually find it easiest to start at the end of the puzzle and work myself backwards until I have enough detail, and then workshop it from there. Great work though!!!